Redesign RZSF into RZFX files #394
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Architecture
Issues related to API/ Engine design and architecture.
Shaders
Issues related to Shaders(GLSL, HLSL etc)
Instead of just using for #include in *.rzsf which increase developer effort for creating and modifying and custom compilation efforts, we can have them as a RZFX where both VS/PS/CS all are written a single identical file + some system includes and libs will give it more robustness and this can be compiled into different shaders files using DXC as the mainbackend on PC and custom compiler scripts for consoles.
Similar to how unreal engine's *ush and *.usf works but very minimal overhead for maintenance, mostly wrapping over HLSL as base.
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