Releases: RevenantX/LiteNetLib
Releases · RevenantX/LiteNetLib
LiteNetLib 0.7.6.2
- Added Peek method for char
- Added support for old Unity (4.x)
- Added NetPeer object as result of
NetManager.Connect()
method - Limit packet pool
- Fix large memory usage
LiteNetLib 0.7.6.1
- Hotfixed packet corruption.
LiteNetLib 0.7.6
- Fix sequenced channel
- Fixed NetPeer ConnectRequest bug
- Fix packet leaks
- Fix Android IL2CPP crash (unity3d related)
LiteNetLib 0.7.5
- Added bool array support to
NetSerializer
- Improved
NetUtils.GetLocalIp
method - Fixed NetSerializer for UWP
- Fixed
NetDataWriter.PutBytesWithLength
- Fixed packet loss simulation
- Fixed "deserialize" method name
- Fixed packet sizes for unconnected messages
LiteNetLib 0.6.1
- Changed IPv4 multicast to broadcast for better compatibility with some platforms
- Fixed exception at Bind method if multicast or broadcast is not supported.
LiteNetLib 0.6
- Added multicasting (DiscoveryRequest, DiscoveryResponse)
- Added connection statistics (bytes/packets received/sent)
- Better disconnect information and error codes
- Fixed auto MTU checker
- Fixes for android IPv6
- Optimizations.
LiteNetLib 0.5.3
Fixes and optimizations.
LiteNetLib 0.5.2
Fix mtu checker error.
Fix NTP request when error received.
Minor fixes.
LiteNetLib 0.5.1
Fix bugs introduced in pre-release.
Increase socket buffer size to 2mb (you can tune in NetConstants).
LiteNetLib 0.5
Fixed 2 critical bugs (can break connection and drop reliable packets)
Always dual mode connection. (IPv4 and IPv6)
Optimizations when no flow control.
More methods overloads for usability.
More information about current state of some classes.
Experimental feature UnsyncedEvents.
Fixed ReliableResendTime option.
Some minor changes.