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Blur amount is dependent on resolution at launch #4
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Could it be related to your Quality Settings ? |
OK so I just realised this has turned into a discussion of two different issues, but I have a workaround for one of them at least. I can do a pull request to fix the fact that changing window size while it's running distorts the blur. I haven't yet figured out what to change to make the blur look similar at different resolutions. Should I do the PR for the first issue or wait until I've addressed both? |
You're welcome to do one PR per issue :) |
OK, the "it looks weird if you change the window size while it's running" bug is fixed here: #5 |
OK, I think I've now got the original issue of the thread also fixed in #6 |
I just tried making a Windows build of a game that uses this effect, and the blur worked, but was distinctly less blurred than it appeared in the editor:
This happens in Unity 2018.1.2f1 and in Unity 2018.2.0b9. I'm running Windows 10.
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