PCE 6button can not work. #396
Unanswered
alexgame8818
asked this question in
Q&A
Replies: 1 comment 5 replies
-
Make sure you are well grounded (using the connector shield (housing), not just the GND pin) Double check that the OE and SEL are not inversed and that they got both a 47K pull-up. PCE 6btns is very sensitive timing wise. 1.7.3 is known to work fine. |
Beta Was this translation helpful? Give feedback.
5 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Thanks to your project again.
I am working on PCE BlueRetro,but 6button in StreetfighterII can not work correctly.
I also tested some FW,like 0.16,1.22,1.41, which fixed for PCE.
2button is OK all the time.
Before FW1.41,6button mode can be recognized as a 1P-6button.But can not work correctly.
From FW1.41,6button mode will be recognized as a 2P-2button which can work correctly ,and 1P-6button can be seen in game option mode which can not be controlled. Of cause I was just using one controller for firt connection to BlueRetro.
But at this time,start key will work for 1P and 2P at the same time.
So after entering the game,I can control 2P by 2button mode,and 1P was always keeping squat.
While pressing a key, 1P and 2P will show different action at the same time.
I also checked the key mapping,that's ok as well as other console's BlueRtro.
I want to ask if there is anyone has this problem,maybe I will try to rebuild it again by a new ESP32.
Beta Was this translation helpful? Give feedback.
All reactions