Using Other Provided Environments #3346
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Hello, I am trying to use the other pre-made environments (like the ones shown in the AirSim demo videos). I found what I think is the right place to download the zips: https://github.com/microsoft/AirSim/releases/tag/v1.4.0-windows. However, I am a bit confused because the files from unzipping are not set up like the example 'Blocks' environment from the repo. Maybe I have missed something. The documentation for using an environment is written for 'Blocks' (it was very helpful for 'Blocks' and I was able to get that working just fine) but I cannot find the equivalent files in the folder that was unzipped from the released environments. It would be great if I could get a little bit of help using the other environments! Thank you :) |
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Hi @sarah-seitanakis , the environments provided in the releases section you're referring to are pre-compiled binaries (ie: final executable files) which is why they don't contain the .sln and .uproject files like the blocks environment in /Unreal/Environments/Blocks. In other words, you can't open them as an UnrealEngine project to modify them. |
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Hi @sarah-seitanakis , the environments provided in the releases section you're referring to are pre-compiled binaries (ie: final executable files) which is why they don't contain the .sln and .uproject files like the blocks environment in /Unreal/Environments/Blocks. In other words, you can't open them as an UnrealEngine project to modify them.