Coaxial Octorotor HIL #3645
Replies: 5 comments
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Maybe you'll need to create a new asset from scratch? Not sure, #1890 & #1139 might be helpful regarding any additional codebase changes required, they might be overlapping in some places such as the assets |
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i want to import my custom co axial octacopter into airsim please help me out is there correct and working process to do it |
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@rajat2004 @jonyMarino @M-J-Murray can any one help me out in import my custom coaxial drone .I am a newbie , need a step by step sequence please need ur support . thanks in advance |
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When you say import, are you talking about importing a CAD. If so check out this tutorial that demos creating a hexa. |
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Hi @airsimdevdd! for importing a mesh take a look at https://youtu.be/Bp86WiLUC80 |
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I'm attempting to setup a simulation in HIL mode with a octorotor coaxial airframe. I have followed the steps in https://github.com/microsoft/AirSim/wiki/hexacopter. However, the drone doesn't seem to be responding to inputs.
Firstly, I setup a new init file for the airframe configuration:
1004_rc_octo_cox.hil
Then I changed the relevant qgroundcontrol config so I could enable the airframe mode.
Then I added the relevant code to the airsim plugin.
I added to "AirSim\Source\AirLib\include\vehicles\multirotor\firmwares\mavlink\Px4MultiRotorParams.hpp":
and to "AirSim\Source\AirLib\include\vehicles\multirotor\MultiRotorParams.hpp":
I also had to change the default
rotor_count
in "AirSim\Source\Vehicles\Multirotor\FlyingPawn.h" to 8. I also changed the physics parameters "AirSim\Source\AirLib\include\vehicles\multirotor\RotorParams.hpp".I've updated my drone blueprint to contain the proper rotations and the "SetupPropRotationMover" function in UE4. Does anyone know if there is anything else I still need to change? Or if there is anything wrong with my current configuration?
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