Releases: rodamaral/smw-tas
Add tabs on the menu for lsnes and Snes9x
lsnes: user can choose if Lua drawings will be present on the video or not.
Also, some fixes, like the castle candle (cluster sprite) causing an error.
smw-tas v0.6: new ini file to save the configurations
smw-tas.ini is created when the user starts the script for the first time. It's recommended to edit this file, instead of editing the script itself.
When the user changes some setting while running the script, changes are saved in the ini file.
Support for cluster sprites: info and hitbox.
New pipe entrance timer.
Fix colors for Snes9x 1.43 v17
v0.5.2 Snes9x: more colors using strings
Snes9x: fix script not loading on older revisions of Snes9x 1.43
v0.5.1 Fix error that happened in Snes9x 1.43 v17
The BizHawk script has full functionality now
Download the scripts at the download page.
Add Snes9x-rr and lsnes-rr2-beta23 support
Download the scripts at the download page.
Small fix for ghosts
Fixes:
- Ghosts don't advance if the screen is repaint (but without frame advance).
- They don't take a huge amount of RAM. Before, all the ghosts from all the levels were loaded in RAM. Now, a maximum of 5 rooms are loaded and if the player enters a new room, the smwg file is read again.
Warning:
Windows path includes the backslash ****. However, it's an escape character in Lua, if between quotes. The solution is: use / or enclose the path between [[ and ]] without restrictions.
Utility + comparison script for lsnes
This pre-release includes a comparison script for lsnes. The instructions of use are in the README file of the lsnes folder. Download the zip if you want that, or the standalones otherwise.
Lsnes: rr1 has almost all the same functionality of rr2 / BizHawk remains the same
Sprites: tweakers info appear w/o mouse on sprite With debug info enabled, of course.