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*What is the difference in your config_example.json between a type: light and a type: switch ?
both seem to have similar functionality? Are they interchangeable or is there added functionality for 1 or the other that I haven't discovered?
The text was updated successfully, but these errors were encountered:
So that would probably be a no... :)
Just grepped through your code and found this in Homepoint-master/main/fs/ConfigReader.cpp:
if (sceneType == "Light" || sceneType == "Switch")
*What is the difference in your config_example.json between a type: light and a type: switch ?
both seem to have similar functionality? Are they interchangeable or is there added functionality for 1 or the other that I haven't discovered?
The text was updated successfully, but these errors were encountered: