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Player crash when exporting as executable.
Please complete the following information):
Player log
17:45:41.147 (Debug): using vsync: True, windowed: True, size: {Width=1920, Height=1080}, loop: False, logging: True 17:45:41.147 (Debug): using vsync: True, windowed: True, size: {Width=1920, Height=1080}, loop: False, logging: True 17:45:42.783 (Debug): Compiled shader 'vs-fullscreen-texture' (1612970627). 17:45:42.790 (Debug): Compiled shader 'ps-fullscreen-texture' (700229121). 17:45:42.808 (Debug): Loading symbols... 17:45:42.842 (Debug): Registering loaded symbols... 17:45:42.855 (Debug): Applying symbol children... 17:45:42.869 (Debug): Compiled shader 'resolve-multisampled-depth-buffer' (-1829237012). 17:45:43.974 (Debug): Found Wasapi input ID:2 Speakers (Realtek(R) Audio) LoopBack:True IsInput:True (at 113) 17:45:44.129 (Debug): Initializing WASAPI audio input for Headphones (xxxxx)... 17:45:44.216 (Debug): Compiled shader 'mesh-Draw - vsMain' (-702286722). 17:45:44.249 (Debug): Compiled shader 'mesh-Draw - psMain' (480328924). 17:45:44.262 (Debug): Compiled shader 'Default2-vs - vsMain' (-183204668). 17:45:44.269 (Debug): Compiled shader 'Blur - psMain' (-774459130). 17:45:44.290 (Debug): Compiled shader 'Displace - psMain' (-1150699369). 17:45:44.300 (Info): Created texture 'white.png' from 'Resources\common\images\white.png' 17:45:44.303 (Debug): Compiled shader 'vs-quad-no-geo' (319583676). 17:45:44.305 (Debug): Compiled shader 'ps-quad-no-geo' (-1234421943). 17:45:44.309 (Debug): Shader 'ps-quad-no-geo'(-1234421943) already compiled. 17:45:44.317 (Error): Exception in main loop: System.IO.FileNotFoundException: File name: 'NDILibDotNet6, Version=1.0.7.0, Culture=neutral, PublicKeyToken=null'** at T3.Operators.Types.Id_9412d0f4_dab8_4145_9719_10395e154fa7.NdiOutput.SendTexture(String senderName, Int32 frameRate, Boolean enableAlpha, Texture2D& frame) at T3.Operators.Types.Id_9412d0f4_dab8_4145_9719_10395e154fa7.NdiOutput.Update(EvaluationContext context) at T3.Core.Operator.Slots.Slot1.ConnectedUpdate(EvaluationContext context) at T3.Core.Operator.Slots.Slot1.GetValue(EvaluationContext context) at T3.Player.Program.RenderCallback() at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents) at T3.Player.Program.Main(String[] args)
17:45:41.147 (Debug): using vsync: True, windowed: True, size: {Width=1920, Height=1080}, loop: False, logging: True
17:45:42.783 (Debug): Compiled shader 'vs-fullscreen-texture' (1612970627).
17:45:42.790 (Debug): Compiled shader 'ps-fullscreen-texture' (700229121).
17:45:42.808 (Debug): Loading symbols...
17:45:42.842 (Debug): Registering loaded symbols...
17:45:42.855 (Debug): Applying symbol children...
17:45:42.869 (Debug): Compiled shader 'resolve-multisampled-depth-buffer' (-1829237012).
17:45:43.974 (Debug): Found Wasapi input ID:2 Speakers (Realtek(R) Audio) LoopBack:True IsInput:True (at 113)
17:45:44.129 (Debug): Initializing WASAPI audio input for Headphones (xxxxx)...
17:45:44.216 (Debug): Compiled shader 'mesh-Draw - vsMain' (-702286722).
17:45:44.249 (Debug): Compiled shader 'mesh-Draw - psMain' (480328924).
17:45:44.262 (Debug): Compiled shader 'Default2-vs - vsMain' (-183204668).
17:45:44.269 (Debug): Compiled shader 'Blur - psMain' (-774459130).
17:45:44.290 (Debug): Compiled shader 'Displace - psMain' (-1150699369).
17:45:44.300 (Info): Created texture 'white.png' from 'Resources\common\images\white.png'
17:45:44.303 (Debug): Compiled shader 'vs-quad-no-geo' (319583676).
17:45:44.305 (Debug): Compiled shader 'ps-quad-no-geo' (-1234421943).
17:45:44.309 (Debug): Shader 'ps-quad-no-geo'(-1234421943) already compiled.
17:45:44.317 (Error): Exception in main loop: System.IO.FileNotFoundException: File name: 'NDILibDotNet6, Version=1.0.7.0, Culture=neutral, PublicKeyToken=null'**
at T3.Operators.Types.Id_9412d0f4_dab8_4145_9719_10395e154fa7.NdiOutput.SendTexture(String senderName, Int32 frameRate, Boolean enableAlpha, Texture2D& frame)
at T3.Operators.Types.Id_9412d0f4_dab8_4145_9719_10395e154fa7.NdiOutput.Update(EvaluationContext context)
at T3.Core.Operator.Slots.Slot1.ConnectedUpdate(EvaluationContext context)
at T3.Core.Operator.Slots.Slot1.GetValue(EvaluationContext context)
at T3.Player.Program.RenderCallback()
at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
at T3.Player.Program.Main(String[] args)
Screenshot attached.
The text was updated successfully, but these errors were encountered:
Oh, just found "NDILibDotNet6.dll" on the root of Tooll-3.9.2 folder, copied it to the export folder and it runs ok!
Should put "NDILibDotNet6.dll" in the Player folder for future exports, so it will be cloned into export folder during export process?
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Player crash when exporting as executable.
Please complete the following information):
Player log
17:45:41.147 (Debug): using vsync: True, windowed: True, size: {Width=1920, Height=1080}, loop: False, logging: True
17:45:41.147 (Debug): using vsync: True, windowed: True, size: {Width=1920, Height=1080}, loop: False, logging: True
17:45:42.783 (Debug): Compiled shader 'vs-fullscreen-texture' (1612970627).
17:45:42.790 (Debug): Compiled shader 'ps-fullscreen-texture' (700229121).
17:45:42.808 (Debug): Loading symbols...
17:45:42.842 (Debug): Registering loaded symbols...
17:45:42.855 (Debug): Applying symbol children...
17:45:42.869 (Debug): Compiled shader 'resolve-multisampled-depth-buffer' (-1829237012).
17:45:43.974 (Debug): Found Wasapi input ID:2 Speakers (Realtek(R) Audio) LoopBack:True IsInput:True (at 113)
17:45:44.129 (Debug): Initializing WASAPI audio input for Headphones (xxxxx)...
17:45:44.216 (Debug): Compiled shader 'mesh-Draw - vsMain' (-702286722).
17:45:44.249 (Debug): Compiled shader 'mesh-Draw - psMain' (480328924).
17:45:44.262 (Debug): Compiled shader 'Default2-vs - vsMain' (-183204668).
17:45:44.269 (Debug): Compiled shader 'Blur - psMain' (-774459130).
17:45:44.290 (Debug): Compiled shader 'Displace - psMain' (-1150699369).
17:45:44.300 (Info): Created texture 'white.png' from 'Resources\common\images\white.png'
17:45:44.303 (Debug): Compiled shader 'vs-quad-no-geo' (319583676).
17:45:44.305 (Debug): Compiled shader 'ps-quad-no-geo' (-1234421943).
17:45:44.309 (Debug): Shader 'ps-quad-no-geo'(-1234421943) already compiled.
17:45:44.317 (Error): Exception in main loop: System.IO.FileNotFoundException: File name: 'NDILibDotNet6, Version=1.0.7.0, Culture=neutral, PublicKeyToken=null'**
at T3.Operators.Types.Id_9412d0f4_dab8_4145_9719_10395e154fa7.NdiOutput.SendTexture(String senderName, Int32 frameRate, Boolean enableAlpha, Texture2D& frame)
at T3.Operators.Types.Id_9412d0f4_dab8_4145_9719_10395e154fa7.NdiOutput.Update(EvaluationContext context)
at T3.Core.Operator.Slots.Slot1.ConnectedUpdate(EvaluationContext context)
at T3.Core.Operator.Slots.Slot1.GetValue(EvaluationContext context)
at T3.Player.Program.RenderCallback()
at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
at T3.Player.Program.Main(String[] args)
Screenshot attached.
The text was updated successfully, but these errors were encountered: