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NDI Output exception in 3.9.2 (win64) #473

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VisualBoy opened this issue Oct 3, 2024 · 1 comment
Open

NDI Output exception in 3.9.2 (win64) #473

VisualBoy opened this issue Oct 3, 2024 · 1 comment

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@VisualBoy
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Player crash when exporting as executable.

Please complete the following information):

  • OS: Win11 64
  • Version: 3.9.2 from Release in github
  • NVIDIA 3080 mobile

Player log

17:45:41.147 (Debug): using vsync: True, windowed: True, size: {Width=1920, Height=1080}, loop: False, logging: True
17:45:41.147 (Debug): using vsync: True, windowed: True, size: {Width=1920, Height=1080}, loop: False, logging: True
17:45:42.783 (Debug): Compiled shader 'vs-fullscreen-texture' (1612970627).
17:45:42.790 (Debug): Compiled shader 'ps-fullscreen-texture' (700229121).
17:45:42.808 (Debug): Loading symbols...
17:45:42.842 (Debug): Registering loaded symbols...
17:45:42.855 (Debug): Applying symbol children...
17:45:42.869 (Debug): Compiled shader 'resolve-multisampled-depth-buffer' (-1829237012).
17:45:43.974 (Debug): Found Wasapi input ID:2 Speakers (Realtek(R) Audio) LoopBack:True IsInput:True (at 113)
17:45:44.129 (Debug): Initializing WASAPI audio input for Headphones (xxxxx)...
17:45:44.216 (Debug): Compiled shader 'mesh-Draw - vsMain' (-702286722).
17:45:44.249 (Debug): Compiled shader 'mesh-Draw - psMain' (480328924).
17:45:44.262 (Debug): Compiled shader 'Default2-vs - vsMain' (-183204668).
17:45:44.269 (Debug): Compiled shader 'Blur - psMain' (-774459130).
17:45:44.290 (Debug): Compiled shader 'Displace - psMain' (-1150699369).
17:45:44.300 (Info): Created texture 'white.png' from 'Resources\common\images\white.png'
17:45:44.303 (Debug): Compiled shader 'vs-quad-no-geo' (319583676).
17:45:44.305 (Debug): Compiled shader 'ps-quad-no-geo' (-1234421943).
17:45:44.309 (Debug): Shader 'ps-quad-no-geo'(-1234421943) already compiled.
17:45:44.317 (Error): Exception in main loop: System.IO.FileNotFoundException: File name: 'NDILibDotNet6, Version=1.0.7.0, Culture=neutral, PublicKeyToken=null'**
at T3.Operators.Types.Id_9412d0f4_dab8_4145_9719_10395e154fa7.NdiOutput.SendTexture(String senderName, Int32 frameRate, Boolean enableAlpha, Texture2D& frame)
at T3.Operators.Types.Id_9412d0f4_dab8_4145_9719_10395e154fa7.NdiOutput.Update(EvaluationContext context)
at T3.Core.Operator.Slots.Slot1.ConnectedUpdate(EvaluationContext context)
at T3.Core.Operator.Slots.Slot1.GetValue(EvaluationContext context)
at T3.Player.Program.RenderCallback()
at SharpDX.Windows.RenderLoop.Run(Control form, RenderCallback renderCallback, Boolean useApplicationDoEvents)
at T3.Player.Program.Main(String[] args)

Screenshot attached.
image

@VisualBoy
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Oh, just found "NDILibDotNet6.dll" on the root of Tooll-3.9.2 folder, copied it to the export folder and it runs ok!

Should put "NDILibDotNet6.dll" in the Player folder for future exports, so it will be cloned into export folder during export process?

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