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It could be useful to have an export option of the existing information about textures lighting into RAD file, to make possible a recreation of original lighting styles for decompiled maps.
The text was updated successfully, but these errors were encountered:
yeah, the texture light values are gone after the map is compiled. You could maybe get approximate values by checking the lightmap colors on the texture light faces though. Probably the values would be too bright from other lights shining onto the texture light faces.
It could be useful to have an export option of the existing information about textures lighting into RAD file, to make possible a recreation of original lighting styles for decompiled maps.
The text was updated successfully, but these errors were encountered: