Author: | Matúš Chochlík <[email protected]> |
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Contents
OGLplus is collection of portable open-source libraries which implement thin object-oriented facades over the OpenGL (version 3 and higher), OpenAL (version 1.1) and EGL (version 1.4) C-language APIs. It provides wrappers which automate resource and object management and make the use of OpenGL, OpenAL and EGL in C++ safer and easier.
# linux and similar *nix systems $> ./configure.sh # or $> ./configure.sh --prefix=/path/to/install $> cd _build $> make $> make install # windows $> .\configure.bat # open the generated MSVC solution in the _build directory # or use some variant of make if available # On platforms with python $> python configure.py --build
# linux and similar *nix systems $> ./configure.sh [--prefix=/path/to/install] [--no-docs] --no-examples --build-and-install
OGLplus uses a CMake-based build/configuration system. The library itself is header-only, which means that applications using it do not need to link to a compiled library, but need just to include the header files [1].
The build system handles several important tasks:
- Detects if the necessary things are installed and makes a site-configuration header file
- Detects the support for several C++11 features and builds a config header
- Builds several additional, automatically generated headers
- Installs all header files to a directory specified by the install prefix
- Builds the examples and textures used by the examples (optional)
- Builds and installs the documentation (optional)
- Compiler supporting required C++11 features [2]. Currently supported compilers:
g++
(at least version 4.5, 4.6 and higher is recommended)clang++
(at least version 3.0) - possibly with some limitations due to the lack of support for some C++11 featuresMSVC 2010
- with some limitations due to the lack of support for some C++11 featuresMSVC 2012
- with some limitations due to the lack of support for some C++11 features- CMake (required)
- Doxygen (optional) is required to build the documentation. This can be disabled with the
--no-docs
command line option of theconfigure
script (see below).- Inkscape (optional) is used to convert textures for the examples from SVG to PNG. This is required only if the textures are not pre-built (typically when checked out from the repository, packaged releases are shipped with pre-built textures). Building of the textures is optional, they are not necessary when the building of examples is disabled.
- A libary defining the OpenGL API (required) -- the
GL/glcorearb.h
orGL3/gl3.h
headers or GLEW . OGLplus does not define the OpenGL symbols (types, constants, functions, etc.), therfore applications using it need to define them themselves (before including OGLplus). The examples currently need GLEW (at least version 1.9) or theGL/glcorearb.h
header (available for download from www.opengl.org/registry/api/glcorearb.h) and a GL binary library exporting the OpenGL (3 or higher) functions. The build system detects the presence of GLEW orGL/glcorearb.h
and configures compilation and linking of the examples accordingly. The library to be used can be explicitly specified with the--use-gl-header-lib
option of theconfigure
script (see below).- A library initializing the default rendering context (required) -- Currently the examples can be built if at least one of the following libraries is installed on the system: X11+GLX, FreeGLUT, GLFW, SDL, wxGL or Qt. The build system detects the presence of these libraries and configures compilation and linking of the examples accordingly. The library to be used can be explicitly specified with the
--use-gl-header-lib
option of theconfigure
script (see below).- libPNG (optional) -- Some examples and some classes provided by OGLplus use libPNG to load PNG files. These are however not required for the general use of OGLplus, applications may use other means to load binary image files. The build system tries to detect the availability of libPNG and if not found the examples using it are not built.
On Linux distributions with the apt
package manager, the following should
be enough to install the most of the dependencies:
sudo apt-get install doxygen cmake g++ libglew1.9-dev freeglut3-dev libpng12-dev
Of course other combinations of the 'GL-API' and 'GL-Context' libraries are supported and may be used as explained above.
The CMake script defines and uses several variables to modify the build configuration, which can be specified on the command-line when invoking cmake (with the -D option. see cmake manual for details):
HEADER_SEARCH_PATHS
<empty>: (semicolon-separated) list of paths to additional directories to search when looking for 3rd-party headers like GL/glew.h, GL3/gl3.h, etc.LIBRARY_SEARCH_PATHS
<empty>: (semicolon-separated) list of paths to additional directories to search when looking for 3rd-party compiled libraries like GL, GLEW, GL3W, GLFW, glut, png, etc.OGLPLUS_NO_EXAMPLES
Off: Do not build the examples and the textures.OGLPLUS_NO_DOCS
Off: Do not build and install the documentation.
The configuration script comes in three flawors:
configure.sh
-- For platforms with bash.configure.bat
-- For windows.configure.py
-- For platforms with python (recommended).- This version of the script is the most portable and supports most features.
The configure
script is a more user-friendly way to invoke cmake and to specify
additional parameters for the configuration process.
Some of the more important command-line options are described below:
--help | Display the help screen. |
--prefix PATH | Specifies the installation prefix path for cmake (sets the value of the CMAKE_INSTALL_PREFIX variable). If this option is not specified, cmake's default prefix is used. |
--include-dir PATH | |
This options allows to specify additional directiories to search when looking for header files. It may be used multiple times to specify multiple directories. | |
--library-dir PATH | |
This options allows to specify additional directiories to search when looking for compiled libraries. It may be used multiple times to specify multiple directories. | |
--no-docs | Do not build the documentation. |
See the --help
option for the full description and detailed info on the usage
of this script. Bash users can also do source config/configure.bash_complete
to install a bash completion extension that allows to TAB-complete the command
line arguments for the configure-oglplus
configuration script that invokes
configure.py
.
OGLplus contains two solution files and a set of project files for building some of the examples in MSVC 2010 and 2012. The solutions are located at the following paths:
$(OGLplusRoot)/etc/msvc10/OGLplus/OGLplus.sln
$(OGLplusRoot)/etc/msvc11/OGLplus/OGLplus.sln
To build properly, it requires GLEW (1.9 or higher) and FreeGLUT libraries to be installed and added to the list of header/library search paths in the solution. This can be achieved by setting the following variables visible to MSVC:
OGLPLUS_DEP_INCLUDE_DIRS
- list of (semicolon-separated) paths pointing to the directories where GLUT's and GLEW's header files are located.OGLPLUS_DEP_LIBRARY_DIRS
- list of (semicolon-separated) paths pointing to the directories where GLUT's and GLEW's .lib files are located.OGLPLUS_DEP_LIBS
- list of (semicolon-separated) .lib files to be linked to the examples. Typicallyglew32.lib;freeglut.lib
for dynamic linking orglew32s.lib;freeglut_static.lib
for static linking.OGLPLUS_PP_DEFS
- list of (semicolon-separated) preprocessor symbols that should be defined. TypicallyGLEW_STATIC;FREEGLUT_STATIC
are required for static linking of GLEW and FreeGLUT.
These variables can be set either as system or user environment variables
or the OGLplus-site.props
property sheet file (located in the solution's
directory) can be used. Either edit the file in a text editor or use MSVC's
Property Manager and set the variables listed above as appropriate
on your system. Note, that the OGLplus-site.props
file already
defines variables like the above, but with appended underscore
(for example OGLPLUS_DEP_INCLUDE_DIRS_
, etc.). To set the variables
you can open the file in a text editor, remove the underscores and set
the values to match your system configuration.
Also note that when building the examples via the MSVC solutions
the $(OGLplusRoot)/_prebuilt/
directory is required. This directory
contains automatically generated textures and other files that are
not in the source repository. This directory is included in the release
packages. If you are building from sources from the Git repository
also download a recent package and copy the _prebuilt/
directory
into to the directory where you have cloned the repo or use the cmake
build system and build them that way.
- Tolga Dalman for helping to get started with CMake.
- Timo Keller for contributing one of the examples.
- Denis Ovod for constructive critique and suggestions.
- Per Nordlöw for useful suggestions.
- Dmitry Yakimenko (detunized) for several patches and porting to MacOS X.
Copyright 2008-2013 Matus Chochlik. Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
[1] | Although OGLplus is generally a header-only library,
several parts of it (mostly some complex functions or functions with static data)
can optionally be built separately and linked to applications, which can lead
to improved build times especially for larger projects.
See the documentation for the OGLPLUS_LINK_LIBRARY preprocessor configuration
option for more details. Generally if OGLPLUS_LINK_LIBRARY is set to zero
then everything is inlined, otherwise some functions are only declared, but not
defined and the oglplus/lib.hpp header that contains the definition
of all such functions must be included in one of the translation
units that are linked into the final application. |
[2] | OGLplus requires the following C++11 features:
The type_traits and tuple librares, variadic preprocessor macros, r-value
references and move-constructors.
OGLplus also uses (but has workarounds for or disables certain components
and/or functions if the features are not available):
Strongly typed enumerations, variadic templates, initializer lists, lambdas,
defaulted and deleted functions, function template default arguments,
constexpr, noexcept, nullptr, explicit conversion operators. |