Skip to content

v13.2.1

Compare
Choose a tag to compare
@paroj paroj released this 05 Dec 21:12
· 1442 commits to master since this release

What's Changed

Highlight: PF_DEPTH support in D3D9

  • Main
    • Texture - fix loadImage after loadingstate changes
    • fixed build on old macOS
  • GLSupport
    • factor out common GLX & EGL X11-code
    • fix potential crash in EGLDisplay exception path
  • D3D11: allow PF_DEPTH as part of a MRT
  • GLES2: fix HardwareBuffer::readData
  • D3D9
    • add PF_DEPTH16 support via INTZ
    • do not call D3DXCheckTextureRequirements twice
    • Texture - streamline format selection
  • Samples: Compositors - use UnifiedShader for DOF on HLSL

Development is funded by your contributions

If your company uses Ogre, consider supporting its development in return: