v13.2.1
What's Changed
Highlight: PF_DEPTH support in D3D9
- Main
- Texture - fix loadImage after loadingstate changes
- fixed build on old macOS
- GLSupport
- factor out common GLX & EGL X11-code
- fix potential crash in EGLDisplay exception path
- D3D11: allow PF_DEPTH as part of a MRT
- GLES2: fix HardwareBuffer::readData
- D3D9
- add PF_DEPTH16 support via INTZ
- do not call D3DXCheckTextureRequirements twice
- Texture - streamline format selection
- Samples: Compositors - use UnifiedShader for DOF on HLSL
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