0.11.0
Pre-release
Pre-release
This release removes support for BizHawk. You should use Bruno Valads' repository for now on.
It also improves the code quality and adds the following features:
CHANGELOG
- Fix custom fonts not being loaded
- Show Mario's sliding status (slope, cape light diving and glitched)
- Merge branch 'feature/hexaposition' into develop
- Create hotkey to toggle between hex and decimal for player info
- Split big funcions into smaller ones
- Add tab to help text
- Create command "create-sprite"
- Create lagmeter display method
- Improve despawn region for vertical levels
- Create spawn region for vertical levels
- Create despawn region in vertical levels
- Create command to identify dragon coins inside the level
- Display spawn and despawn regions for sprites
- Fix transparent Yoshi dbitmap error
- Hovering a selected Dragon Coin tile will display the item that can appear out of it after a duplication
- Sprite data: display sprite image on mouse hover on the text
- Improve 'display sprite load status' to show the original positions within the room
- Make the collision displayer be movable with the mouse
- Add option to display collision checks without contact
- Fix tweaker editor error on hover
- Display coin sprites info
- Resolves issue #13: Make shooters function
- Resolves issue #15: Make smoke sprites function
- Resolves issue #14: Make score sprites function
- Display score/1-Up sprites
- Resolves issue #12: Draw activation area for sprite $4C (Exploding block)
- Add command to read a memory interval
- Improve the poke command
- Add prediction for Super Koopas generator
- Add surrounded and diagonal Bullet Bills generators
- Doesn't display RNG if user has an old version of lsnes
- Fix bullet bill predictor when sprite appears at the left of the level
- Add an option in the menu for generators
- Special class for generators
- Simplify bullet bill random generator
- Add more misc tables and attempt to display when they're used
- Display tweaker description below the table and increase misc table area
- Add generator_info from BrunoValads script
- Create 'swallow' cheat
- Add commands 'get ' and 'set ' as a basic interface with the options
- Add extra info for suicide swap, delayed despawn and Yoshi on overworld
- Show inactive status of goal tape when it occurs
- Create cheat to stun a sprite slot
- Remove support for BizHawk
- Indicate when a sprite is behind the scenery
- Add new figures to show when a sprite was licked or swallowed by Yoshi
- Edit sprite misc tables options
- Create a selector for sprite slots to display misc tables
- Display camera X modulo 16 to see when new tiles are loaded into VRAM
- Workaround for making lagmeter work in some HiROM hacks
- Fix wrong goal tape hitbox
- Little warning when a sprite is performing the stun glitch
- Create RAM Watch for SMW timers
- Camera region update and remove word 'static' from the option
- Improve the vertical camera scroll area
- Also adjusted Yoshi info position to avoid drawing over the game area
- Changed the OW beaten exits table
- Add images for sprites
- New flight phases helper
- Add more info for camera region and remove word 'static' from the option
- Add timer for when Yoshi's wings is flying
- Flip some map16 tiles
- Add more map16 tiles
- Display beaten exits on overworld
- Add RNG predictor