smw-tas v0.9.3
Pre-releaseIMPORTANT NOTES
Snes9x won't get updates anymore, unless it's a bugfix.
New BizHawk versions usually break the compatibility of some functions. Therefore, each time a new Biz version is released, smw-tas script will have a new release ending the support for the obsoleted version. Users will either update the emulator or stick to this final script release.
RELEVANTE CHANGELOG
Show Rip Van Fish sleepness area
Introduce custom commands: left-gap, right-gap, top-gap and bottom-gap (lsnes)
Add and test new Yoshi tongue hitbox (lsnes)
Add field of vision for Chargin' Chuck
Add "visual" area for Splitting Chuck
Fix the star counter
Fix wrong y subpixel for sprites (BizHawk)
Remove some Lua 5.3 binary operations for compatibility (lsnes)
Add timer for the message in the intro level
Show game mode info during the fade to level
Don't show lsnes runmode unless it's relevant
lsnes: allow just one instance of smw-tas running in the Lua VM
Register lagmeter callback at startup / use ROM instead of BUS (lsnes)
Add a better pseudo-widget to carry and drop blocks of text (lsnes)
Add sprite load status within level (lsnes)
Add cheat to control Mario's positions and subpixels (BizHawk)
Add custom hitbox for the wall springboard
Enhance fadeout & level end info (lsnes)
Very discrete hitbox if sprite is in a dying status
Add Sprite Data and Load Status display (BizHawk)