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Questions
Xander Dunn edited this page Mar 8, 2018
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Where I store questions for things I still haven't learned how to do.
- How do the Gamebryo animation objects get used by Bethesda since there are no references to them in the traditional sense? Are they attached to actors?
- How to chain Gamebryo animations? They are meant to go from animIdle01 to animTrans01 to animIdle02 to animTrans02 to animIdle01. But, how can these be properly chained together in a script?
- Why can't I put my script into a subfolder like the official DLCs and still have it compile?here
- FXCameraAttachEffects in EldergleamSanctuaryWorld. See here.
- How does Wheeze use Mod Organizer with Creation Kit?
- How do I set the center point of a gizmo?
- Is there any way to disable activation of an object? I'd like for the mine (E) activator overlay to not appear for my decorative mines.
- How do I make a light source follow something? For example, putting a light source on the player's magic spells.
- Figure out how to use ambush markers to get an NPC to wait and then attack when it's activated
- Is there any way to know in a script attached to a Quest Alias when that alias is filled?
- Is there any way to know in a script attached to a Quest Alias what the Event Data was?
- Is it possible to make the double click action on a script in the CK open it in an editor rather than show the properties? I think Wheeze did this in his stream.
- Learn how to do skylights. Watch the Bethesda video tutorial on lighting.
- If you give an NPC the Quest command to open a door, does the NPC just go through the door?
- Learn how to paint blood splatters on the ground.