Releases: glKarin/com.n0n3m4.diii4a
Releases · glKarin/com.n0n3m4.diii4a
Fix.3 - GZDOOM update version and add OpenGL and Vulkan renderer
1.1.0harmattan60-3 (2025-01-16)
Fix.2: fix EGL config
Fix.3: fix EGL context create on Mali GPU
- Support setup max game console height percentage(0 or 100 means not limit) on launcher
General
tab. - Update GZDOOM version to 4.14.0.
- GZDOOM add Vulkan and OpenGL renderer backend.
- Update Wolfenstein: Enemy Territory(ET: Legacy) version to 2.83.1.
- Update Quake 1(Darkplaces) version.
- Update Quake 2(yquake2) version.
- Add use multisamples config in game.
Windows:
- using OpenGL desktop version as default
Android testing (Non-release. Automatic CI builds)
android_testing GZDOOM: fix postprocess OpenGL shaders
[20250106-041452] Windows/Linux testing (Non-release. Automatic CI builds)
win_linux_testing D3/Q4/Prey: support OpenGL desktop version
D3-BFG, DarkMod fix rendering, ETW bot support, Phobos(for Dhewm3) support
1.1.0harmattan59 (2024-11-20)
- Support
Omni-Bot
in Wolfenstein: Enemy Territory. - Fix rendering on Mali GPU in DOOM 3-BFG.
- Fix rendering on Mali GPU in The Dark Mod.
- Fix stencil shadow with
cg_shadows
= 2 in Wolfenstein: Enemy Territory. - Support choose a mod directory in GZDOOM.
- Add some new features options on launcher in Wolfenstein: Enemy Territory, RealRTCW, DOOM3-BFG, Quake 2, GZDOOM, The Dark Mod.
- Add use high precision float on GLSL shaders(cvar
harm_r_useHighPrecision
) in DOOM 3/Quake 4/Prey. - Add 5 onscreen buttons.
- Add
Phobos(for Dhewm3)
mod of DOOM3 support, game data directory namedtfphobos
(d3xp and dhewm3 compatibility patch required). More view in Doom 3: Phobos and Doom 3: Phobos - dhewm3 compatibility patch.
RealRTCW 5.0(fix stencil shadow) support, game shortcut support
1.1.0harmattan58 (2024-10-29)
- Add
RealRTCW
(ver 5.0) support, game standalone directory namedrealrtcw
, game data directory namedMain
. More view in RealRTCW. - Fix light bar indicator of player's HUD by
darkness257
on The Dark Mod, now setuptdm_lg_weak
to 1 automatically. More view in The Darkmod light bar indicator bug. - Support create desktop shortcut for games or current command on
Option
menu of launcher. - Fix stencil shadow with
cg_shadows
= 2 on Quake 3. - Improve stencil shadow with
cg_shadows
= 2 on RealRTCW.
Wolfenstein: Enemy Territory/Quake 4: Hardqore support; Quake2 fix
- Add
Wolfenstein: Enemy Territory
support, game standalone directory namedetw
, game data directory namedetmain
andlegacy
. More view in ET: Legacy. - Add
Quake 4: Hardqore
mod of Quake4 support, game data directory namedhardqore
. More view in Quake 4: Hardqore. - Add
ambientLighting
shader, add ambient lighting model(harm_r_lightingModel
to 4) in DOOM3/Quake4/Prey. - Add effects color alpha in Quake4.
- Fix
displacement
anddisplacementcube
GLSL shader in Quake4. e.g. water inrecomp
map and blood pool inwaste
map. - Fix weapon model depth hack in player view in Quake4.
- Add player body view in DOOM3/Quake4.
- Add cvar
harm_in_smoothJoystick
to control setup smooth joystick in DOOM3/Quake4/Prey. - Default enable
Standalone game data directory
.
2 librecoopxp, perfected, perfected_roe mod; PBR, environment shader
1.1.0harmattan56 (2024-08-23) 2
- Optimize PBR interaction lighting model in DOOM3/Quake4/Prey.
- Fix environment reflection shader in DOOM3/Quake4/Prey.
- Add ambient lighting model with
harm_r_lightingModel
0 and remove r_noLight=2 in DOOM3/Quake4/Prey. - Reduce game crash when change mod/reloadEngine/vid_restart in DOOM3/Quake4/Prey.
- Support switch weapon in DOOM 3(write
bind "YOUR_KEY" "IMPULSE_51"
to your DoomConfig.cfg or autoexec.cfg). - Add
LibreCoop(RoE)
mod of DOOM3 support, game data directory namedlibrecoopxp
. More view in LibreCoop(RoE). - Add
Perfected Doom 3
mod of DOOM3 support, game data directory namedperfected
. More view in Perfected Doom 3. - Add
Perfected Doom 3 : Resurrection of Evil
mod of DOOM3 support, game data directory namedperfected_roe
. More view in Perfected Doom 3 : Resurrection of Evil.
Happy for DOOM3 20th Anniversary
1.1.0harmattan55 (2024-08-05) DOOM3 20th Anniversary Edition
Add DOOM 3/Quake 4/Prey(2006) windows x64 MSVC build release (upload on 2024-08-09, add bumpyEnvironment shader, and fix environment shader, and change default OpenAL library named back toopenal32.dll
. so if no sound, setup cvar+set s_libOpenAL openal32.dll +set s_useOpenAL 1
, and restart or add to command line)
- Add PBR interaction lighting model(jmarshall23's idtech4_pbr)(setup cvar harm_r_lightingModel 3) in DOOM3/Quake4/Prey.
- Fix large shake of player view with OpenAL in DOOM3/Quake4/Prey.
- Add command history record manager in launcher.
- Add
/sdcard/Android/data/com.karin.idTech4Amm/files/diii4a
to game data search path(exclude Quake1), add current game data path tips. - Optimize ETC1 compression texture cache in DOOM3/Quake4/Prey, add ETC2 compression texture support(cvar r_useETC2) in OpenGLES3.0.
- Add launcher theme setting.
Fix GZDOOM sound
1.1.0harmattan53 (2024-07-17)
- Fix GZDOOM sound.
- Update screen resolution settings on launcher.
- Add compression textures support with cvar
harm_image_useCompression
for low memory device(e.g. 32bits device, but load slower) on DOOM3-BFG.
GZDOOM(arm64), soft stencil shadow on D3/Q4/Prey
1.1.0harmattan52 (2024-07-11)
- Add soft stencil shadow support(cvar harm_r_stencilShadowSoft) with OpenGLES3.1+ in DOOM3/Quake4/Prey(2006).
- Optimize soft shadow shader with shadow mapping in DOOM3/Quake4/Prey(2006).
- Support r_showSurfaceInfo debug render on multi-threading in DOOM3/Quake4/Prey(2006), need to set cvar
harm_r_renderToolsMultithread
to 1 to enable debug render on multi-threading manually. - Add GLES3.2 renderer support in Quake2(using +set vid_renderer gles3 for GLES3.2, +set vid_renderer gl1 for GLES1.1).
- Add GZDOOM support on arm64, game data directory named
gzdoom
. More view in GZDOOM.